WAYWARD SUN
BEGINNER GUIDE

Your First 24 Hours

Wayward Sun is intentionally deep. You do not need to learn everything at once. Start by learning where things live in the command console, then use the example day below as a loose path—not a quest chain.

Use Wayward Sun like an app.

Wayward Sun is a Progressive Web App, so you do not need an App Store download. Add it to your Home Screen and it will launch in its own app window.

iPhone / iPad
  1. Open https://play.waywardsun.app in Safari.
  2. Tap the Share button.
  3. Choose Add to Home Screen.
  4. Tap Add.

Launch Wayward Sun from the new Home Screen icon afterward.

Android
  1. Open https://play.waywardsun.app in Chrome.
  2. Tap the ⋮ menu.
  3. Choose Install app or Add to Home screen.
  4. Confirm Install.

The exact wording can vary slightly by Android or Chrome version.

For the most app-like experience—and the best path for supported notifications—open Wayward Sun from the Home Screen icon after installing it.

Learn the map before the systems.

The five primary tabs are the backbone of the game. Tap them in the training console below. This is a static mockup of the real desktop command console—not a simplified diagram—so the navigation, activity header, central workspace, right-side ship readout, cards, tabs, and status bars match what you will actually learn in play.

WAYWARD SUN
Docked · Luna Station
◈ 18,420
ShipIdle at Luna Station
CaptainFlight Simulation

Navigation

Where your ship is, where it can go, and what it can do there.

Luna Station

Humanity's oldest permanent off-world port and the primary commercial gateway between Earth and the wider system.
Core
Operating environmentMinimal danger · Low operating risk
›
Ship operating envelopeCurrent ship safety and efficiency
›
Open System
Choose a destination your current ship can reach.
Navigation
CaptainYour long-term career, skills, attributes, and personal development.
NavigationLocal actions, station services, routes, hazards, and the system map.
ShipHull, components, Crew, fittings, condition, defenses, and capability.
CargoEverything physical that you carry, store, refine, study, manufacture, or trade.
CommsLocal player presence and notification controls; community support lives on Discord.

Cards decide. Info buttons explain.

Wayward Sun keeps decision surfaces compact. When you want to understand why a stat changed, what a location is known for, where a resource comes from, or what an item is compatible with, use its information view. You are not expected to memorize the simulation.

Tycho Field

Lunar debris and mineral belt

The same information language follows you through locations, equipment, resources, activities, schematics, and station services.

There is no mandatory opening quest chain.

This is one sensible way to spend your first day. Treat it as orientation, not a checklist. The point is to understand the loop and begin choosing the kind of Captain you want to become.

Hour 0–1

Meet your Captain, Farstar, and Crew.

Open Captain and Ship. Look at your starting Crew, fittings, cargo capacity, and the stats your current build produces. Do not optimize yet—just learn what is aboard.

SHIPFarstar
Farstar

Wayfarer

Farstar · S1 multirole
Condition100%
Crew8 / 12
Cargo4 / 22 t
Range41
Hour 1–3

Leave Luna and perform a short field operation.

Use Navigation to travel toward Tycho Field. Mine, survey, or try another available activity. Watch cargo and activity progress so you understand how ship work continues over time.

NAVIGATIONTycho Field
CURRENT LOCATION

Tycho Field

Lunar debris and mineral belt

Contested
Hour 3–6

Bring something home and make a decision with it.

Return to a station. Sell to an order, refine useful material, inspect an upgrade, or hold the cargo for later. This is where the economy begins to connect to your ship build.

NAVIGATION → STATIONMarket
Iron ore
Iron Ore
Station buy order
42 cr/unit
Evening

Choose what should happen while you are away.

Start a longer mining, salvage, science, survey, travel, production, or Captain-development action. Extended holds and longer jobs are choices, not requirements.

NAVIGATIONLocal operation
ShipMining — Tycho Field
CaptainFlight Simulation

Overnight fit

Longer hold · slower return cadence
Running
Cargo31%
Next morning

Read the result, not a punishment screen.

Your progress report and notifications show what completed while you were gone. Crew and Captain development, cargo, discoveries, jobs, and ship state should tell a coherent story of the time away.

WELCOME BACKProgress report
SHIP ACTIVITY
Tycho mining run complete Ore recovered · Crew gained experience · Cargo 94% full
Iron Ore+186 units
Mining proficiency+XP
Crew readinessStable
By 24 hours

Pick a direction—not a meta build.

You may want to mine harder, recover wrecks, study anomalies, explore, trade, manufacture, fight, or build toward a specialist hull. Wayward Sun is designed around overlapping careers rather than one correct route.

SHIP → STATSWhat is this build good at?
Mining28Stock 23
1.22× work rate
Hull4
Components12
Crew7
Captain5
This is the question the rest of the game keeps asking: what do you want this Captain and this ship to become good at?

Your ship is a system of systems.

Wayward Sun is not built around one gear-score number. What you can do is the result of several layers working together. A strong hull with the wrong fittings can be mediocre. Excellent components can be held back by power, cooling, Crew, condition, or an inexperienced Captain. The interesting choices live in those relationships.

HullDefines the vessel's size, fitting layout, structural identity, native strengths, limitations, and role bonuses.
Hull slotsAdd structural capability such as cargo, quarters, processing, medical support, or other large ship functions.
ComponentsReactors, drives, cooling, sensors, shields, computers, life support, and utility hardware create the ship's base capability.
Weapons & ammunitionWeapon family, installed weapon, ammunition choice, power allocation, and target all shape combat performance.
CREW
CrewStaffing, current skill, potential, expertise, fatigue, stress, injuries, and department assignments determine how much of the ship's capability is actually realized.
CAPT
CaptainYour persistent attributes, professional skills, engineering knowledge, and leadership contribute across every ship you command.
ALL OF THESE FEED INTO Real operational capability

Travel speed, mining throughput, salvage, science, exploration, combat, repair, endurance, cargo strategy, and environmental access are derived from the whole build—not one item.

PowerCan the reactor support what you installed?
CoolingCan the ship sustain the systems under load?
Mass & sizeDoes the hull and fitting envelope support the equipment?
CrewDo you have enough qualified people to realize the build?
ConditionWear and damage can reduce otherwise excellent hardware.
EnvironmentHeat, radiation, pressure, and other hazards can demand specialized protection.
That is why two Captains flying the same hull can end up with very different ships. The goal is not to discover one universal best fit; it is to build a vessel that solves the problems you care about.

Ask, report, or compare notes.

During beta, Discord is the main place for beta access, announcements, known issues, questions, bug reports, balance feedback, and general discussion. New arrivals start in #welcome, where the server explains how access and beta keys work.