WAYWARD SUN
SHIPS · COMBAT

Weapons & Ammunition

Weapons define the platform. Ammunition changes how compatible weapons behave. Together with power, cooling, targeting, defenses, range, and Crew, they become a combat doctrine.

Ammo is part of the fit when the weapon requires it.Light/heavy kinetic, rail/coil, missile, heavy-missile, and torpedo weapon designs can require physical ammunition of the correct family and size. Ammo-free designs such as beam weapons do not consume physical rounds.
Weapon powerBase damage capability begins with the installed weapon.
Accuracy & rangeFire control and weapon design shape how effectively force reaches the target.
Combat allocationDuring an engagement you can shift command emphasis between Weapons, Shields, and Engines without changing the physical fit.
CoolingSustained combat load has thermal consequences.

The round changes the shot.

Compatible ammunition can modify authored properties such as damage, range, projectile velocity, accuracy, shield/armor/hull effectiveness, penetration, critical chance, heat, wear, or firing cycle. A weapon consumes its required rounds only when it actually fires.

Weapon design+Compatible ammo+Fire-control support+Combat allocation+People & condition→Combat result