WAYWARD SUN
PEOPLE · READINESS

Readiness & Recovery

Both the Captain and Crew have human condition. Health, fatigue, stress, resilience, and—where applicable—morale and injury determine how much of their professional capability is actually available right now.

Sustainable operation matters more than permanent peak output.Routine work moves people toward an operating equilibrium. Understaffing, combat, under-expertise, harsh environments, and weak living support can push that equilibrium upward; off-shift recovery, good habitation, amenities, and station accommodations pull it back down.

Human capability has to be available, not just learned.

HealthPhysical condition contributes directly to readiness; an injured Crew member is unavailable for duty entirely.
FatigueSustained work and high operating pressure reduce how much professional capability can be realized.
StressCombat, difficult work, and poor support can increase psychological load and reduce readiness.
ResilienceHigher resilience reduces human-condition pressure, improves recovery, and raises the point at which overload becomes a break.
MoraleCrew morale contributes to Crew readiness. Captain readiness does not use a morale stat.
Broken stateCrossing an individual's overload threshold can create a persistent break that sharply reduces readiness until sufficient recovery occurs.

Readiness is shown directly on both Captain and Crew surfaces.

The live UI exposes Health, Fatigue, Stress, and resolved Readiness. Crew detail also shows Resilience, while a person who has crossed their breaking point is visibly marked Broken.

Health100%
Fatigue42
Stress26
ReadinessCurrent state

Recovery is part of staffing strategy.

Auto staffing naturally favors ready people, so tired specialists can rotate off while fresher Crew take relevant work. Ship habitation and amenities improve ordinary recovery quality, while authored station accommodations can improve rest and stress relief whenever you are docked.

Captain Rest & RecoveryAn explicit Captain development action that lowers fatigue and stress even while the ship continues autonomous work.
Crew rotationOff-shift Crew recover while Auto staffing selects ready personnel for active professional rosters.
Habitation & amenitiesQuarters and living support lower sustainable human burden and improve recovery.
Station recoveryStations can provide authored rest quality and stress relief in addition to the ship's own living environment.

Pressure can build resilience—but overload can break it.

Controlled periods of high fatigue or stress can become resilience growth after the person later recovers. Crossing the individual's breaking threshold instead creates a Broken state, immediately costs resilience, and slows recovery until their condition is brought back under control.

Veterans can become unavailable—or be lost.

Wounded Crew are removed from duty until recovery. Critical casualties have a survival deadline. If the ship has both patient capacity and surgical critical-care capability, a critical casualty can be stabilized into a severe wound; otherwise they can die when that deadline expires. At a station with Medical service, wounded Crew can be admitted to persistent station care and later collected for reassignment.

Combat casualty→Wounded or critical→Shipboard stabilization or station care→Recover, reassign, or lose the veteran