What they can do today.
Professional skill grows through relevant work and contributes to ship performance now.
Crew are persistent people who learn, specialize, tire, recover, get injured, and carry experience from ship to ship. Their value comes from the history you build with them, not just the rarity label they rolled with.
Crew progression happens through real duty. Relevant work builds professional skills and service history, while traits, specialties, readiness, and long-term resilience shape how each person develops and contributes.
The current Crew detail view separates professional potential, duty preference, current Auto-selected shift work, readiness, service standing, specialty, trait, and current ship contribution. The example below uses illustrative values inside the current Uncommon potential range.
New recruits use the same starting skill band regardless of rarity. Rarity raises the range of possible long-term skill caps; a person's trait and inherent specialty can push favored skills farther still. A seasoned lower-rarity veteran can therefore outperform a newly hired high-rarity recruit for a long time.
Professional skill grows through relevant work and contributes to ship performance now.
Rarity establishes the broad potential band, then the person's trait, specialty, and stable per-skill roll determine the individual ceiling.
Auto is the normal staffing model. For every active professional roster, the ship selects capable, ready Crew based primarily on professional skill and readiness. A department assignment adds a modest preference toward matching work; it is not a hard job lock, and General / Auto remains fully flexible.
Professional contribution also reflects inherent specialty, accumulated service standing, current readiness, and—where a system calls for it—relevant engineering knowledge. The game keeps those layers separate so a veteran can be valuable for more than one number.
Normal duty moves fatigue and stress toward an operating equilibrium rather than increasing forever. Understaffing, combat, expertise burden, harsh environments, and weak living conditions push that equilibrium upward; off-shift time, better habitation, amenities, and station recovery pull it back down.
Wounded Crew are unavailable for duty until their recovery timestamp completes. Critical casualties have a survival deadline: onboard critical-care capacity can stabilize them into a severe wound, while an unstabilized critical casualty can die. Station medical care can take wounded personnel off the ship for treatment and later reassignment.
Crew contributions feed travel, extraction, recovery, science, combat, repairs, and other resolved capabilities alongside the Captain, hull, and installed systems. As your people specialize, ships can become more effective without changing a single physical component.