WAYWARD SUN
PROFESSIONS

Work Sol Your Way

You do not choose a permanent class in Wayward Sun. What you do is shaped by the ship you bring, how you fit it, who you crew it with, where you operate, and what you decide is worth your time.

Careers overlap. A miner can haul, manufacture, explore, or fight. A salvager can reverse-engineer recovered technology. A scientist may need an explorer to find the next site. The professions below are directions, not restrictions.

What kind of work sounds good?

Each profession is shaped by a different mix of equipment, geography, risk, logistics, outputs, and downstream uses. The guides below dig into the relevant screens, ship choices, Crew contributions, and career loops.

EXTRACTION

Mining

Extract solid mineral resources from local deposits. Location, targeting, extraction hardware, cargo, Crew, and endurance all shape what a mining run becomes.

Feeds refining, manufacturing, trade, equipment production, and shipbuilding.
Open Mining guide →
EXTRACTION

Ice Harvesting

Collect volatile-rich ice from environments where frozen material is practical to recover. Different bodies support different resource fingerprints.

Supplies volatile and cryogenic industrial chains that other regions may not provide efficiently.
Open Ice Harvesting guide →
EXTRACTION

Gas Harvesting

Operate in atmospheric and gaseous environments to collect resources that are difficult or impossible to source from ordinary mineral sites.

Opens specialized supply chains and makes location choice a major part of industrial planning.
Open Gas Harvesting guide →
RECOVERY

Salvage

Process wreckage for useful material and recovered hardware. The history of a location changes the kinds of debris worth finding there.

Turns old wrecks into materials, equipment, market value, and potential reverse-engineering opportunities.
Open Salvage guide →
RECOVERY

Derelict Recovery

Recover identifiable equipment and intact objects from abandoned or disabled infrastructure rather than simply breaking wreckage down for bulk salvage.

Can put usable technology directly in your hands—or give you something valuable to study, sell, or reverse-engineer.
Open Derelict Recovery guide →
DISCOVERY

Exploration

Survey regions, collect location-bound data, correlate leads, and turn what you learn into access to temporary opportunities and better sites.

Exploration creates new places to operate rather than simply paying out generic loot.
Open Exploration guide →
SCIENCE

Science

Collect evidence from real environments, study it at research facilities, and turn local observations into materials that can improve technology.

Science links geography and discovery directly to better equipment instead of existing as a detached research currency.
Open Science guide →
COMBAT

Combat & Patrol

Take on patrols and hostile sites where fitting, weapons, ammunition, power allocation, Crew readiness, damage, and withdrawal decisions all matter.

Combat protects access, produces valuable recoveries, and tests the ships and people your other careers helped build.
Open Combat guide →
ECONOMY

Trade & Hauling

Move goods between places where they are produced, processed, demanded, or scarce. Your cargo plan and route can be as important as the goods themselves.

Regional differences create opportunities to connect extraction, industry, stations, and other players.
Open Trade & Hauling guide →

You are building capability, not picking a class.

A profession becomes stronger as your Captain, Crew, hull, fittings, logistics, and knowledge improve together. Changing careers can mean refitting the same ship, moving a veteran Crew, buying a specialist hull, or simply operating somewhere new.

Captain & Crew+Ship & Fittings+Location+Your Goal→Your Profession Today