PROFESSION · SCIENCE
Science
Collect local scientific evidence, Study compatible raw Science into applicable research, then use that Studied Science to push one existing property of a physical item further.
Exploration finds places. Science learns from them.Science needs both scientific-analysis and survey capability in the field. Compatible raw Science can then be Studied at Research and applied to real physical technology; there is no generic Science-point currency.
THE LOOP
What the career actually does.
01Operate at a Science-capable location or site
→02Collect local scientific resources
→03Study compatible raw Science at Research
→04Create Studied Science
→05Apply it to one compatible existing property
IN GAME
What this looks like.
Science starts directly from the local actions when the location supports it and your ship has both Science and Survey capability. Field outputs come from that environment; they are not chosen from a focus menu.
NavigationLocal operation
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DISCOVERED SITE · TYCHO FIELD
Anomalous Research Pocket
A temporary site of unusual readings suitable for Science workLocal actions
LOCAL SCIENCE OUTPUT
Anomalous Research Pocket
Examples from this site's authored Science table. These are possible field results, not selectable targets.
WAYWARD SUNScience
DISCOVERED SITE · TYCHO FIELD
Anomalous Research Pocket
POSSIBLE FIELD EVIDENCE
GEOGRAPHY
The place determines what can be learned.
A cryogenic field, radiation environment, wreck site, mineral deposit, and anomaly each support different research families. A stronger science ship extracts more value from the place; it does not change what the place is.
YOUR BUILD
Science Capability is resolved from the whole operating ship.
CHOICES
Study and Enhancement are separate decisions.
CollectHarvest raw evidence in the field.
StudyQueue a timed Research job that consumes the required amount of compatible raw Science and produces Studied Science. Facility specialization can affect input, time, or cost.
Choose a propertyThe first Science enhancement permanently locks that physical item to one compatible existing property.
Upgrade laterA stronger compatible Studied Science resource can replace a weaker enhancement on that same locked property.
WHERE IT LEADS
Science can make exceptional hardware even more specialized.
Enhance componentsPush an existing reactor, cooling, sensor, extraction, or other supported stat.
Enhance weaponsImprove a property the weapon already has.
Enhance hulls / slotsSpecialize physical ship architecture where supported.
Sell researchTrade raw or studied research resources.
Combine with manufacturingBuild an exceptional item first, then science-enhance it further.