Trade & Hauling
Make money and create value by moving resources, equipment, and industrial output between the places that produce them and the places that need them.
Trade is a route you create, not a ship activity you start.
There is no Haul activity button. You use the same physical systems as the rest of the game: local markets and storage, ship cargo, travel, and another station's market.
The Market is a station service.
When docked at a station with Market service, the current Market view combines NPC and player contracts in one local order book. Goods remain tied to that station until you move them into ship cargo and physically travel with them.
Ceres Exchange
Local Market contracts and station storageBuy + sell orders
Ceres Exchange
A route is an economic relationship between places.
Market orders are station-local, and your storage holdings are station-local. Regional production, processing specialties, organizations, player listings, and authored NPC supply/demand can make the same item useful for very different reasons at different destinations.
A hauler is more than a large cargo number.
Hauling supports several play styles.
NPC continuity and player opportunity use the same station surface.
NPC contracts keep critical supply and demand available. Players can post resource buy orders, resource sell orders, and specific equipment sell orders. Equipment buy orders are not currently enabled because equipment is instance-specific. Player orders reserve the credits or goods they need in escrow.